great backlog war of 2012

The Backlog War and Indoctrination

Last week wasn’t terribly productive for me, for a variety of reasons. I am happy to report, however, that the Great Backlog War of 2012 rages on, and by all accounts, I’m winning. Just yesterday, I was able to knock both New Super Mario Bros. Wii and Trine off my list. This is a special victory for me since Trine has been sitting in my virtual pile of Steam games for at least two years. I now only have 29 games to get through before the end of the year, many of which I already have some measure of progress in. I should be finishing Arkham City any day now, and Alan Wake shouldn’t be that far behind. (Unfortunately, Final Fantasy 2 may take some time. I’m currently stuck in a tower with a bunch of enemies who can turn my party members against each other. 😦 )

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E3 2012 and Kludging

I don’t know about you all, but I found this year’s Electronic Entertainment Expo (E3) a tad underwhelming. It seemed like most of the Big 3 (Microsoft, Sony, and Nintendo) were playing things fairly safe, sticking to established franchises or established developers. Granted, Nintendo was showing off the WiiU, but even that was an unrisky move for them considering that the console has been in the works for a while. There weren’t really the blockbuster announcements one would usually expect from a conference like this, but maybe I’m just getting jaded about the gaming industry. I’ve been playing video games for over 20 years now (that’s a weird fact to realize), and I suppose that I’ve lost some of my enthusiasm for the evolutionary improvements in gaming. But I will admit that watching coverage of the conference has given me some things to look forward to. Now, I just need to work on getting really excited about them. I can’t promise rabid fanboy levels of excitement–since I find the console wars too ridiculous to really worry about–but there are a lot of things I’m looking forward to in the year of gaming to come.

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The Great Backlog War of 2012 – First Report

In my last post, I mentioned that I had officially declared war on my backlog, and last night (early this morning, really), I had my first victory. Diablo (3) now lies conquered at my feet. While the final stretch was a harrowing battle—one which woke me from an impromptu 8 p.m. to 11 p.m. nap and kept me up until nearly 4 a.m.—I feel that I am stronger for it. (Sleepier, too, but that’s a different matter entirely.)

Overall, I felt that Diablo 3 was a well put together game, as hack-n-slash action RPGs go. The combat was fairly solid, the visuals were engaging, and the voice acting was very well done. There are a lot of changes made in this interation of the series, and at first, I was planning on railing on the new mechanics. But as I thought more about some of the nitpicky complaints I had with the game, I realized that most of them were coming up because this game isn’t Diablo 2. And while that’s not a bad thing, the realization that my judgment had been colored by my experience with a previous title helped me reevaluate how I wanted to comment on what I saw in the new game.

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