Early last month, Evil Hat Productions, opened up a Kickstarter project for their newest revision of the Fate roleplaying system. I’d originally been intrigued by the last version of the rule set sometime last year, but while it was an interesting take on story-oriented roleplaying, it just wasn’t clicking for me. I couldn’t quite suss out how I would use something like that to play the games that I was looking to at the time. So when Fate Core popped up on my radar, I immediately jumped at the chance to help kickstart the endeavor.
For those of you who don’t follow projects on Kickstarter, let me just tell you that Fate Core ended up being one of the most popular RPG projects the site has seen since it first opened its virtual doors to the public. The initial goal was low (three thousand measly dollars), but when the project closed last Tuesday, there were over 10,000 backers pledging upwards of $430,000. Calling this thing “successful” would be a vast understatement.
The enthusiastic outpouring of support from the “Fate Corps” was well deserved, however. Fate Core is a solid, streamlined game that keeps the focus on the characters and their actions rather than letting things get bogged down in multitudinous rules. I haven’t had the opportunity to do much more than partial character creation in it yet, but I’m slotted to run a demo session at an upcoming convention and I couldn’t be more excited to be using Fate there.
People often say that good things come in threes. But when the second part of a trio is a disappointment, most of us would reevaluate our belief in that sentiment. After finishing up Prince of Persia: Warrior Within (sort of, at least), I’ll admit I was a bit hesitant to see how The Two Thrones would shape up. Thankfully, the last entry in the trilogy returned to its roots, a little bit wiser from the previous game’s detour.
The Two Thrones opens up with the Prince returning to Babylon, his home. He’s been successful in preventing the creation of the Sands of Time from, and he’s brought a winsome lass along with him. Too bad the happy ending he was looking for is going up in flames.
Literally. The Vizier has taken over the Maharajah’s kingdom in India and used his troops to wage war on Persia. Upon seeing the Prince’s ship in the harbor, the soldiers manning the trebuchets and catapults open fire. Shipwrecked and alone, the Prince sets off to rescue his companion from the clutches of the evil Vizier. I’ll avoid spoilers here, but after some rather climactic events, you’re left to play as a two-sided character trying to take his revenge upon the man who destroyed his home.
“Most people think Time is like a river that flows swift and sure in one direction. But I have seen the face of time, and I can tell you they are wrong. Time is like an ocean in a storm.”
When I first played Prince of Persia: The Sands of Time back in 2005 or 2006, I immediately fell in love with the game. Yes, this was still back in the era of Gamecube graphics, but the mixture of great voice acting, interesting story and game mechanics, and parkour really sold me on the game. I even dressed up as the Prince for Halloween that year. So when the entire Prince of Persia franchise went on sale on Steam last year, I snapped it up as quickly as I could. Sands of Time was amazing, so the other games would be too, right?
So far, that prediction has not panned out. (more…)
The arrival of 2013—while certainly disappointing to the disillusioned believers in the apocalyptic Mayan “prophecy”—has started me thinking about my personal goals, both those I set for myself last year and those I am considering for the upcoming year. And while I may not have hit every benchmark I was hoping to in the last twelve months, I feel that the future is looking brighter, or at least more attainable. (more…)