I’ve blogged before about my enjoyment of tabletop role-playing games. Hopefully, it’s not a shock to many of you that I happen to be that nerdy. 🙂 In my almost-never-ending quest to find the One and True Role-Playing System for Every Genre, I’ve seen a lot of rules systems. And while I’m currently having a lot of fun learning the detailed nuances of the Savage Worlds core rules and Super Powers Companion, I keep my eyes open for supplemental material that I can use in my games. My search led me to Reality Blurs, Sean Preston’s purveyor of fine RPG settings. With supernatural spy action in Agents of Oblivion, mind-bending Mythos mysteries in Realms of Cthulhu, and steampunk and shadow adventures in RunePunk, they’ve become my favorite third-party publisher for Savage Worlds material.
I like to think of myself as a creative person. No, I’m not an amazingly productive person always churning out new ideas, but there’s something about mashing concepts together and seeing what bubbles to the top that intrigues me. I think that’s one of the reasons I enjoy role-playing games—tabletop or video versions—so much. I’m able to explore a story and possibly add my own twists to it. It’s a little difficult to do much with my ideas in video games, since I’m not generally a fan of “head canon,” but when it comes to the tabletop, the sky’s the limit.
Which is why I’ve been working recently on my own superhero campaign setting. It’s nothing flashy—I don’t have maps drawn up for anything—but I’ve enjoyed working on it. It’s been a project to keep my mind active during periods of downtime that would otherwise see me obsessively checking my email, RSS feeds, and Kickstarter project pages. (More on Kickstarter later. 😉 )
It’s been a while since I published my last post, talking about my pre-Extended Cut views on the Indoctrination Theory for Mass Effect 3, but the past few months have given me some time to reflect on exactly how I feel about that particular interpretation of the trilogy’s end. Unsurprisingly, I no longer feel that the Indoctrination Theory as a whole is really the answer to all the questions Mass Effect 3’s ending left. It was a wonderful example of literary (or video-gamerary #it’sgonnabeathing) interpretation and how a loyal fanbase can extrapolate fantastic narratives out of ambiguous endings. And while it seems that Bioware has brought the hammer down on the Indoctrination Theory with the Extended Cut, I still believe the basic idea—an outside force playing with Shepard’s perceptions—is valid.